"foundationTime": 12, // Amount of time it takes to found a city (should be the same across all worlds) "system": "Revolt", // Revolt or Conquest "beginnersprotection": 7, // time of beginners protection (in days) "alliancecap": 60, // cap of alliance members "modifiedspeed": false, // if speed is modified by spy/trade I will do my best to fix up any data that is improperly entered however I am still in the process of developing and documenting the toolkit itself so pull requests may not get answered right away. Keep in mind that this is structured data so the structure of the data in the file needs to stay the same. that is all kept inside this file to contribute to this, take a look at the data already there and match the layout of that data with the data you are entering. Servers and their worlds have information such as world name, speed, etc. This gives the ability for anyone (even without programming knowledge) to contribute to these files. Grepo is built to handle changes to resource files without modification of the source code. The reality is that the easiest way to handle this limitation is to enter the data by hand into the nessicary parts of the program. Grepolis is an ongoing game that provides little data on it's servers and worlds to API endpoints that can be consumed by a program like this one. This framework is under active development and really needs contributions to world data (see Help Wanted section) since there are so many worlds and servers each with their own data that needs to be written by hand into this framework. The idea behind this framework is to provide a useful starting point for handling Grepolis data from the provided data sheets as well as some example tools developed with the framework. This is a Grepolis data framework written in Javascript for NodeJS.
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